Tetris/game.hpp

74 lines
993 B
C++
Raw Normal View History

2014-11-07 20:47:50 +01:00
#ifndef GAME_HPP_INCLUDED
#define GAME_HPP_INCLUDED
#include <iostream>
#include <vector>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "map.hpp"
#include "part.hpp"
using namespace std;
class GameState;
class game
{
public:
game();
~game();
bool Init();
bool Load();
void ChangeState ( GameState * state );
void PushState ( GameState * state );
void PopState();
void DelStateF();
# ifdef DEBUG
int CountStates();
# endif
void HandleEvents();
void Update();
void Draw();
SDL_Surface * GetScreen();
Uint32 GetStart();
TTF_Font * GetfontMenu();
TTF_Font * GetfontGame();
void SetStart ( Uint32 start );
void SetRunning ( bool m_bRunning );
void Clean();
bool Running();
void Quit();
void ReduceFPS();
void UpdateFPS();
private:
SDL_Surface * m_pScreen;
vector <GameState *> states;
bool m_bRunning;
bool m_bGameOver;
TTF_Font * fontMenu;
TTF_Font * fontGame;
Uint32 start;
int tick;
};
#endif