#include "global.hpp" void drawQuad ( SDL_Surface * screen, short int x, short int y, int color ) { SDL_Rect rect = {x, y, SIZE, SIZE}; SDL_FillRect ( screen, &rect, color ); } void apply_surface ( int x, int y, SDL_Surface * source, SDL_Surface * destination, SDL_Rect * clip ) { //Holds offsets SDL_Rect offset; //Get offsets offset.x = x; offset.y = y; //Blit SDL_BlitSurface ( source, clip, destination, &offset ); } SDL_Color make_color ( Uint8 r, Uint8 g, Uint8 b ) { SDL_Color color = {r, g, b}; return color; }