#include "menu.hpp" Menu::Menu() { select = 0; # ifdef DEBUG cout << "First item selected" << endl; # endif } Menu::~Menu() { } void Menu::addItem(const char* nazov, void (* action)(game*)) { MenuItem item = MenuItem(nazov, action); polozky.push_back(item); # ifdef DEBUG cout << "Item was added" << endl; # endif } void Menu::Execute(game* Game) { polozky[select].Execute(Game); } void Menu::Draw(game* Game) { int i = 0; for (vector::iterator it = polozky.begin(); it != polozky.end(); it++) { it->draw(Game, 100, (i * 50 + 50), (i == select)); i++; } } void Menu::Down(game* Game) { if (polozky.size() > (select + 1)) { select++; # ifdef DEBUG cout << "Next item" << endl; # endif } } void Menu::Up(game* Game) { if (select > 0) { # ifdef DEBUG cout << "Previous item" << endl; # endif select--; } }