#ifndef MENU_STATE_HPP_INCLUDED #define MENU_STATE_HPP_INCLUDED #include #include #include "game.hpp" #include "gamestate.hpp" #include "menuitem.hpp" #include "menu.hpp" class MenuState : public GameState { public: void Init(); void Clean(); void Pause(); void Resume(); void HandleEvents ( game * Game ); void Update ( game * Game ); void Draw ( game * Game ); // Implement Singleton Pattern static MenuState * Instance() { return &m_MenuState; } static void play ( game * Game ); static void score ( game * Game ); static void quit ( game * Game ); # ifdef DEBUG static void Debug_Info ( game * Game ); # endif protected: MenuState() {} private: static MenuState m_MenuState; Menu * menu; }; #endif