#include "menuitem.hpp" MenuItem::MenuItem(const char* nazov, void (* action)(game*)) { this->nazov = nazov; this->action = action; } void MenuItem::Execute(game* Game) { # ifdef DEBUG cout << "Executing..." << endl; # endif action(Game); } void MenuItem::draw(game* Game, int x, int y, bool active) { SDL_Color textColor; if (active) { textColor = make_color(123, 123, 255); } else { textColor = make_color(255, 255, 255); } message = TTF_RenderText_Solid( Game->GetfontMenu(), nazov, textColor); apply_surface(x, y, message, Game->GetScreen()); SDL_FreeSurface(message); }