#include "scoreitem.hpp" ScoreItem::ScoreItem ( string Name, int Lines ) { this->Name = Name; this->Lines = Lines; message = NULL; textColor = make_color(255, 255, 255); } ScoreItem::~ScoreItem() { } void ScoreItem::Draw ( game * Game, int y ) { char temp[10]; message = TTF_RenderText_Solid( Game->GetfontMenu(), Name.c_str(), textColor); apply_surface(105, y, message, Game->GetScreen()); std::sprintf ( temp, "%d", Lines); message = TTF_RenderText_Solid( Game->GetfontMenu(), temp, textColor); apply_surface(15, y, message, Game->GetScreen()); SDL_FreeSurface(message); } int ScoreItem::GetLines() { return Lines; }