2019-05-23 18:54:37 +02:00
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# Falkon Python Tutorial - 3. Adding a button to the toolbar
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In this chapter will be shown how to add Simple button to the toolbar.
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The button has to be added to every window.
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The button has to be added to new windows and removed when the window is closing.
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## Fill metadata
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It feels like a paperwork but it has to be done.
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*metadata.desktop*
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2022-03-19 17:24:25 +01:00
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```ini
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2019-05-23 18:54:37 +02:00
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[Desktop Entry]
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Name=Falkon Python Tutorial 3
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Comment=Adding a button to the toolbar
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Icon=
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Type=Service
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X-Falkon-Type=Extension/Python
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X-Falkon-Author=Juraj Oravec
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X-Falkon-Email=sgd.orava@gmail.com
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X-Falkon-Version=1.0.0
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X-Falkon-Settings=false
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```
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## Create button
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*TutorialButton.py*
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```python
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import Falkon
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class TutorialButton(Falkon.AbstractButtonInterface):
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def __init__(self):
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super().__init__()
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self.number = 0
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self.setTitle("Tutorial 3")
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self.setToolTip("Increment the number")
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self.setBadgeText(str())
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self.clicked.connect(self.onClicked)
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def id(self):
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return "falkon-python-tutorial-3-button"
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def name(self):
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return "Falkon Python Tutorial 3 Button"
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def onClicked(self, controller):
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self.number += 1
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self.setBadgeText(str(self.number))
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```
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The button class has to inherit from `Falkon.AbstractButtonInterface`[1]
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### Falkon.AbstractButtonInterface
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The interface class for Falkon buttons.
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#### id()
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This id will be used by Falkon when you add the button to toolbar to determinate its place in the toolbar.
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#### name()
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The name which will be displayed in "Configure toolbar" dialog.
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#### setTitle()
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I did not find a sensible use for this function in the Falkons code yet.
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#### setToolTip()
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The buttons tooltip which will be displayed when you hover with mouse over the button.
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#### setBadgeText()
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The text in a form of a badge over the button.
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Used by **AdBlock** plugin to show how many item it blocked.
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**Note:** When I set the badgeText in \__init__() it did not show in UI.
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Maybe bug, maybe intentional behaviour, ask the Falkon author.
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#### clicked event
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Emitted when the mouse click on the button.
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In this example this signal is connected to `onClicked()` method
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#### onClicked()
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The variable number is increased and its value is shown in the button badge.
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## Plugin module
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*\__init__.py*
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```python
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import Falkon
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from PySide2 import QtCore
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from Tutorial3.TutorialButton import TutorialButton
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class Tutorial3_Plugin(Falkon.PluginInterface, QtCore.QObject):
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def init(self, state, settingsPath):
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self.buttons = {}
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plugins = Falkon.MainApplication.instance().plugins()
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plugins.mainWindowCreated.connect(self.mainWindowCreated)
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plugins.mainWindowDeleted.connect(self.mainWindowDeleted)
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if state == Falkon.PluginInterface.LateInitState:
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for window in Falkon.MainApplication.instance().windows():
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self.mainWindowCreated(window)
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def unload(self):
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for window in Falkon.MainApplication.instance().windows():
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self.mainWindowDeleted(window)
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def testPlugin(self):
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return True
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def mainWindowCreated(self, window):
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b = TutorialButton()
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window.navigationBar().addToolButton(b)
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self.buttons[window] = b
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def mainWindowDeleted(self, window):
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if window not in self.buttons:
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return
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b = self.buttons[window]
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window.navigationBar().removeToolButton(b)
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del self.buttons[window]
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Falkon.registerPlugin(Tutorial3_Plugin())
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```
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To add a button to the Falkon interface we need to create new button for each window and store it somewhere.
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To add button to each window we create `mainWindowCreated()` and `mainWindowDeleted()` methods.
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```python
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def mainWindowCreated(self, window):
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b = TutorialButton() # Create an instance of the button
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window.navigationBar().addToolButton(b) # Add button to toolbar
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self.buttons[window] = b # store the button
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def mainWindowDeleted(self, window):
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if window not in self.buttons: # Check if the button exist for selected window
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return
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b = self.buttons[window]
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window.navigationBar().removeToolButton(b) # remove the button from toolbar
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del self.buttons[window]
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```
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When the methods are ready we connect them to `mainWindowCreated` and `mainWindowDeleted` event.
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```python
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plugins = Falkon.MainApplication.instance().plugins()
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plugins.mainWindowCreated.connect(self.mainWindowCreated)
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plugins.mainWindowDeleted.connect(self.mainWindowDeleted)
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```
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Variable `plugins` is an instance of [PluginProxy](https://github.com/KDE/falkon/blob/master/src/lib/plugins/pluginproxy.h).
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In case the extension is enabled when Falkon is already running we need to manually call `mainWindowCreated` method for each window.
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```python
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if state == Falkon.PluginInterface.LateInitState:
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for window in Falkon.MainApplication.instance().windows(): # Get list of currently open windows
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self.mainWindowCreated(window)
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```
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## Add button to statusbar
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At the moment of writing this tutorial Falkon does not have any kind of configuration dialog to arrange buttons.
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Buttons in statusbar are shown on 'first come first served' basis.
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To add button to statusbar only two lines are needed.
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### Update mainWindowCreated()
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The line which needs to be added:
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```python
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window.statusBar().addButton(b)
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```
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### Update mainWindowDeleted()
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The line which needs to be added:
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```python
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window.statusBar().removeButton(b)
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```
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### The result
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```python
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def mainWindowCreated(self, window):
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b = TutorialButton()
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window.navigationBar().addToolButton(b)
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window.statusBar().addButton(b) # For statusbar
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self.buttons[window] = b
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def mainWindowDeleted(self, window):
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if window not in self.buttons:
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return
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b = self.buttons[window]
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window.navigationBar().removeToolButton(b)
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window.statusBar().removeButton(b) # For statusbar
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del self.buttons[window]
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```
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It is simple, right ?
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[1]: https://github.com/KDE/falkon/blob/master/src/lib/tools/abstractbuttoninterface.h
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