/**************************************************************************** ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of a Qt Solutions component. ** ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Solutions Commercial License Agreement provided ** with the Software or, alternatively, in accordance with the terms ** contained in a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** Please note Third Party Software included with Qt Solutions may impose ** additional restrictions and it is the user's responsibility to ensure ** that they have met the licensing requirements of the GPL, LGPL, or Qt ** Solutions Commercial license and the relevant license of the Third ** Party Software they are using. ** ** If you are unsure which license is appropriate for your use, please ** contact Nokia at qt-info@nokia.com. ** ****************************************************************************/ #include "qtlocalpeer.h" #include #include #if defined(Q_OS_WIN) #include #include typedef BOOL(WINAPI* PProcessIdToSessionId)(DWORD, DWORD*); static PProcessIdToSessionId pProcessIdToSessionId = 0; #endif #if defined(Q_OS_UNIX) #include #include #include #endif namespace QtLP_Private { #include "qtlockedfile.cpp" #if defined(Q_OS_WIN) #include "qtlockedfile_win.cpp" #else #include "qtlockedfile_unix.cpp" #endif } const char* QtLocalPeer::ack = "ack"; QtLocalPeer::QtLocalPeer(QObject* parent, const QString &appId) : QObject(parent), id(appId) { QString prefix = id; if (id.isEmpty()) { id = QCoreApplication::applicationFilePath(); #if defined(Q_OS_WIN) id = id.toLower(); #endif prefix = id.section(QLatin1Char('/'), -1); } prefix.remove(QRegExp("[^a-zA-Z]")); prefix.truncate(6); QByteArray idc = id.toUtf8(); quint16 idNum = qChecksum(idc.constData(), idc.size()); socketName = QLatin1String("qtsingleapp-") + prefix + QLatin1Char('-') + QString::number(idNum, 16); #if defined(Q_OS_WIN) if (!pProcessIdToSessionId) { QLibrary lib("kernel32"); pProcessIdToSessionId = (PProcessIdToSessionId)lib.resolve("ProcessIdToSessionId"); } if (pProcessIdToSessionId) { DWORD sessionId = 0; pProcessIdToSessionId(GetCurrentProcessId(), &sessionId); socketName += QLatin1Char('-') + QString::number(sessionId, 16); } #else socketName += QLatin1Char('-') + QString::number(::getuid(), 16); #endif server = new QLocalServer(this); QString lockName = QDir(QDir::tempPath()).absolutePath() + QLatin1Char('/') + socketName + QLatin1String("-lockfile"); lockFile.setFileName(lockName); lockFile.open(QIODevice::ReadWrite); } bool QtLocalPeer::isClient() { if (lockFile.isLocked()) { return false; } if (!lockFile.lock(QtLP_Private::QtLockedFile::WriteLock, false)) { return true; } bool res = server->listen(socketName); #if defined(Q_OS_UNIX) && (QT_VERSION >= QT_VERSION_CHECK(4,5,0)) // ### Workaround if (!res && server->serverError() == QAbstractSocket::AddressInUseError) { QFile::remove(QDir::cleanPath(QDir::tempPath()) + QLatin1Char('/') + socketName); res = server->listen(socketName); } #endif if (!res) { qWarning("QtSingleCoreApplication: listen on local socket failed, %s", qPrintable(server->errorString())); } QObject::connect(server, SIGNAL(newConnection()), SLOT(receiveConnection())); return false; } bool QtLocalPeer::sendMessage(const QString &message, int timeout) { if (!isClient()) { return false; } QLocalSocket socket; bool connOk = false; for (int i = 0; i < 2; i++) { // Try twice, in case the other instance is just starting up socket.connectToServer(socketName); connOk = socket.waitForConnected(timeout / 2); if (connOk || i) { break; } int ms = 250; #if defined(Q_OS_WIN) Sleep(DWORD(ms)); #else struct timespec ts = { ms / 1000, (ms % 1000) * 1000 * 1000 }; nanosleep(&ts, NULL); #endif } if (!connOk) { return false; } QByteArray uMsg(message.toUtf8()); QDataStream ds(&socket); ds.writeBytes(uMsg.constData(), uMsg.size()); bool res = socket.waitForBytesWritten(timeout); res &= socket.waitForReadyRead(timeout); // wait for ack res &= (socket.read(qstrlen(ack)) == ack); return res; } void QtLocalPeer::receiveConnection() { QLocalSocket* socket = server->nextPendingConnection(); if (!socket) { return; } while (socket->bytesAvailable() < (int)sizeof(quint32)) { socket->waitForReadyRead(); } QDataStream ds(socket); QByteArray uMsg; quint32 remaining; ds >> remaining; uMsg.resize(remaining); int got = 0; char* uMsgBuf = uMsg.data(); do { got = ds.readRawData(uMsgBuf, remaining); remaining -= got; uMsgBuf += got; } while (remaining && got >= 0 && socket->waitForReadyRead(2000)); if (got < 0) { qWarning("QtLocalPeer: Message reception failed %s", qPrintable(socket->errorString())); delete socket; return; } QString message(QString::fromUtf8(uMsg)); socket->write(ack, qstrlen(ack)); socket->waitForBytesWritten(1000); delete socket; emit messageReceived(message); //### (might take a long time to return) }