/* * This file is part of the mouse gesture package. * Copyright (C) 2006 Johan Thelin * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the * following conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * - Redistributions in binary form must reproduce the * above copyright notice, this list of conditions and * the following disclaimer in the documentation and/or * other materials provided with the distribution. * - The names of its contributors may be used to endorse * or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef MOUSEGESTURERECOGNIZER_H #define MOUSEGESTURERECOGNIZER_H #include #include namespace Gesture { /* * Sub-class and implement callback method and register along a gesture description. */ class MouseGestureCallback { public: virtual void callback() = 0; virtual ~MouseGestureCallback() { } }; /* * The available directions. */ typedef enum { Up, Down, Left, Right, AnyHorizontal, AnyVertical, UpLeft, UpRight, DownLeft, DownRight, NoMatch } Direction; /* * A list of directions. */ typedef std::list DirectionList; /* * Create lists of directions and connect to a callback. */ struct GestureDefinition { GestureDefinition(const DirectionList &d, MouseGestureCallback* c) : directions(d), callbackClass(c) {} DirectionList directions; MouseGestureCallback* callbackClass; }; /* * Data types for internal use */ struct Pos { Pos(int ix, int iy) : x(ix), y(iy) {} int x, y; }; typedef std::vector PosList; typedef std::vector GestureList; class MouseGestureRecognizer { public: MouseGestureRecognizer(int minimumMovement = 5, double minimumMatch = 0.9, bool allowDiagonals = false); ~MouseGestureRecognizer(); void addGestureDefinition(const GestureDefinition &gesture); void clearGestureDefinitions(); void startGesture(int x, int y); void addPoint(int x, int y); bool endGesture(int x, int y); void abortGesture(); PosList currentPath() const; private: bool recognizeGesture(); static PosList limitDirections(const PosList &positions, bool allowDiagnonals); static PosList simplify(const PosList &positions); static PosList removeShortest(const PosList &positions); static int calcLength(const PosList &positions); struct Private; Private* d; }; }; #endif // MOUSEGESTURERECOGNIZER_H