/* ============================================================ * QupZilla - WebKit based browser * Copyright (C) 2013 David Rosca * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ============================================================ */ #ifndef SPELLER_H #define SPELLER_H #include #include #include #include "qz_namespace.h" class QTextCodec; class Hunspell; class QMenu; class QWebHitTestResult; class QT_QUPZILLA_EXPORT Speller : public QObject { Q_OBJECT public: struct Language { QString code; QString name; bool operator==(const Language &other) { return this->name == other.name && this->name.left(2) == other.name.left(2); // Compare only first two chars of name. // So "cs_CZ - CzechRepublic" == "cs - CzechRepublic" } }; explicit Speller(QObject* parent); ~Speller(); bool isEnabled() const; void loadSettings(); Language language() const; QList availableLanguages(); QString dictionaryPath() const; void populateContextMenu(QMenu* menu, const QWebHitTestResult &hitTest); bool isMisspelled(const QString &string); QStringList suggest(const QString &word); static bool isValidWord(const QString &str); public slots: void populateLanguagesMenu(); void toggleEnableSpellChecking(); private slots: void addToDictionary(); void replaceWord(); void showSettings(); void changeLanguage(); private: void initialize(); void putWord(const QString &word); bool dictionaryExists(const QString &path) const; QString getDictionaryPath() const; QString nameForLanguage(const QString &code) const; QString m_dictionaryPath; QTextCodec* m_textCodec; Hunspell* m_hunspell; QFile m_userDictionary; Language m_language; QList m_availableLanguages; bool m_enabled; // Replacing word QWebElement m_element; int m_startPos; int m_endPos; }; Q_DECLARE_METATYPE(Speller::Language) #endif // SPELLER_H