/* * This file is part of the mouse gesture package. * Copyright (C) 2006 Johan Thelin * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the * following conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * - Redistributions in binary form must reproduce the * above copyright notice, this list of conditions and * the following disclaimer in the documentation and/or * other materials provided with the distribution. * - The names of its contributors may be used to endorse * or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #ifndef REAL_TIME_RECOGNIZER_H #define REAL_TIME_RECOGNIZER_H #include "mousegesturerecognizer.h" #include "ring_buffer.h" namespace Gesture { class RealTimeMouseGestureRecognizer { public: RealTimeMouseGestureRecognizer(int minimumMovement = 5, double minimumMatch = 0.9, bool allowDiagonals = true); ~RealTimeMouseGestureRecognizer(); void addGestureDefinition(const GestureDefinition &gesture); void clearGestureDefinitions(); void addPoint(int x, int y); void abortGesture(); private: void recognizeGesture(); RingBuffer directions; GestureList gestures; int minimumMovement2; double minimumMatch; bool allowDiagonals; int lastX, lastY; Direction lastDirection; }; }; //end Gesture #endif // REAL_TIME_RECOGNIZER_H