Tetris/menuitem.cpp

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2014-11-07 20:47:50 +01:00
#include "menuitem.hpp"
MenuItem::MenuItem(const char* nazov, void (* action)(game*))
{
this->nazov = nazov;
this->action = action;
}
void MenuItem::Execute(game* Game)
{
# ifdef DEBUG
cout << "Executing..." << endl;
# endif
action(Game);
}
void MenuItem::draw(game* Game, int x, int y, bool active)
{
SDL_Color textColor;
if (active)
{
textColor = make_color(123, 123, 255);
}
else
{
textColor = make_color(255, 255, 255);
}
message = TTF_RenderText_Solid( Game->GetfontMenu(), nazov, textColor);
apply_surface(x, y, message, Game->GetScreen());
SDL_FreeSurface(message);
}