Tetris/menustate.hpp
2014-11-07 20:47:50 +01:00

53 lines
788 B
C++

#ifndef MENU_STATE_HPP_INCLUDED
#define MENU_STATE_HPP_INCLUDED
#include <iostream>
#include <SDL/SDL.h>
#include "game.hpp"
#include "gamestate.hpp"
#include "menuitem.hpp"
#include "menu.hpp"
class MenuState : public GameState
{
public:
void Init();
void Clean();
void Pause();
void Resume();
void HandleEvents ( game * Game );
void Update ( game * Game );
void Draw ( game * Game );
// Implement Singleton Pattern
static MenuState * Instance()
{
return &m_MenuState;
}
static void play ( game * Game );
static void score ( game * Game );
static void quit ( game * Game );
# ifdef DEBUG
static void Debug_Info ( game * Game );
# endif
protected:
MenuState() {}
private:
static MenuState m_MenuState;
Menu * menu;
};
#endif