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falkonOfficial/src/lib/plugins/qtwebkit/spellcheck/speller.h

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/* ============================================================
* QupZilla - WebKit based browser
2014-01-11 16:11:42 +01:00
* Copyright (C) 2013-2014 David Rosca <nowrep@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ============================================================ */
#ifndef SPELLER_H
#define SPELLER_H
#include <QWebElement>
#include <QStringList>
#include <QVector>
#include <QFile>
#include "qz_namespace.h"
class QTextCodec;
class Hunspell;
class QMenu;
class QWebHitTestResult;
class QT_QUPZILLA_EXPORT Speller : public QObject
{
Q_OBJECT
public:
struct Language {
QString code;
QString name;
bool operator==(const Language &other) {
return this->name == other.name &&
this->name.left(2) == other.name.left(2);
// Compare only first two chars of name.
// So "cs_CZ - CzechRepublic" == "cs - CzechRepublic"
}
};
explicit Speller(QObject* parent);
~Speller();
bool isEnabled() const;
void loadSettings();
Language language() const;
QVector<Language> availableLanguages();
QString dictionaryPath() const;
void populateContextMenu(QMenu* menu, const QWebHitTestResult &hitTest);
bool isMisspelled(const QString &string);
QStringList suggest(const QString &word);
static bool isValidWord(const QString &str);
public slots:
void populateLanguagesMenu();
void toggleEnableSpellChecking();
private slots:
void addToDictionary();
void replaceWord();
void showSettings();
void changeLanguage();
private:
void initialize();
void putWord(const QString &word);
bool dictionaryExists(const QString &path) const;
QString getDictionaryPath() const;
QString nameForLanguage(const QString &code) const;
QString m_dictionaryPath;
QTextCodec* m_textCodec;
Hunspell* m_hunspell;
QFile m_userDictionary;
Language m_language;
QVector<Language> m_availableLanguages;
bool m_enabled;
// Replacing word
QWebElement m_element;
int m_startPos;
int m_endPos;
};
// Hint to QVector to use std::realloc on item moving
Q_DECLARE_TYPEINFO(Speller::Language, Q_MOVABLE_TYPE);
Q_DECLARE_METATYPE(Speller::Language)
#endif // SPELLER_H