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falkonOfficial/BUILDING.md
David Rosca f87c6897a0 WebPage: Always build nonblock js dialogs support
Can be enabled with QUPZILLA_ENABLE_JS_NONBLOCK_DIALOGS environment variable.
2018-01-11 19:41:49 +01:00

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General
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If you can, you should use precompiled packages for your distribution.
But if you cannot use them, or they are not available, please read
this information before compiling.
After your binary is successfully compiled, you need to copy bin/ folder
from git to specific directory by your system you compiled for.
On Linux, you can easily do it by running make install.
If you are unsure where is the right place, you can check it directly from
Falkon by clicking from Help Menu on Configuration Information, then in
Path section.
You may want to build Falkon with debugging symbols (for generating
backtrace of crash) as easily as adding one line to src/defines.pri:
CONFIG += debug
Falkon requires Qt (>= 5.8) and QtWebEngine (at least version included in Qt 5.8)
Microsoft Windows
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You need Microsoft Visual C++ Compiler, Qt Libraries 5.8 or higher and openssl
libraries. in order to build Falkon.
Linux / Unix
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You need to have Qt 5 (>= 5.8) with QtWebEngine.
Next compulsory requirement is OpenSSL (libcrypto). xcb libraries are also
required unless you specify NO_X11 build option.
To build KWallet plugin, you need:
- KF5 KWallet
To build Gnome-Keyring plugin, you need
- libgnome-keyring-dev installed
For debug build, gdb is required by qmake.
MAC OS X
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You need to have Xcode from the Apple App Store installed in Applications, [Command Line Tools for the same Xcode version](https://developer.apple.com/) may be included depending on the version,
[Homebrew](http://brew.sh/), and `$ brew install openssl` for openssl.
Next compulsory requirement is Qt 5 (>= 5.8) with QtWebEngine.
After successful compilation, you need to build the application bundle. You will do it with following command:
$ make bundle
FreeBSD
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You may need to set few sysctls to get Falkon running with raster graphics system.
For more informations, please see FAQ.
Available Defines
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You can set define directly in file (src/defines.pri)
or set environment variable by
$ export NAME="value"
General:
PORTABLE_BUILD Falkon won't write any data outside of path of execution.
It will also disable plugins by default.
(disabled by default)
example:
$ export PORTABLE_BUILD="true"
Windows specific defines:
W7API Enable Windows 7 API support
Requires linking against libraries from Microsoft Visual C++
Compiler 2010
(enabled by default)
Linux / Unix specific defines:
NO_X11 Disable all X11 calls.
Enable this when building for Wayland-only.
All X11 calls are guarded by runtime X11 platform check
even without this option.
example:
$ export NO_X11="true"
NO_SYSTEM_DATAPATH By default, Falkon is using /usr/share/falkon/ path
for storing themes and translations.
By setting this define, Falkon will use path of execution.
(disabled by default)
example:
$ export NO_SYSTEM_DATAPATH="true"
FALKON_PREFIX You can define different prefix.
Falkon binary will then be moved to PREFIX/bin/, use
PREFIX/share/falkon/ as datadir, PREFIX/share/applications for
desktop launcher and PREFIX/share/pixmaps for icon.
(default prefix is "/usr")
example:
$ export FALKON_PREFIX="/usr"
SHARE_FOLDER You can define the path of the share folder, i.e. /usr/share
Falkon will then use SHARE_FOLDER/falkon as datadir,
SHARE_FOLDER/applications for desktop launcher and
SHARE_FOLDER/pixmaps for the icon. By default it is not defined
and files will be installed as described above.
(default share folder is "/usr/share")
example:
$ export SHARE_FOLDER="/usr/share"
DISABLE_DBUS Build without QtDBus module. Native desktop notifications
will be disabled.
example:
$ export DISABLE_DBUS="true"