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falkonOfficial/src/plugins/MouseGestures/3rdparty/adv_recognizer.h

78 lines
2.4 KiB
C++

/*
* This file is part of the mouse gesture package.
* Copyright (C) 2006 Johan Thelin <e8johan@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the
* following conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* - Redistributions in binary form must reproduce the
* above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* - The names of its contributors may be used to endorse
* or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef REAL_TIME_RECOGNIZER_H
#define REAL_TIME_RECOGNIZER_H
#include "mousegesturerecognizer.h"
#include "ring_buffer.h"
namespace Gesture
{
class RealTimeMouseGestureRecognizer
{
public:
RealTimeMouseGestureRecognizer(int minimumMovement = 5, double minimumMatch = 0.9, bool allowDiagonals = true);
~RealTimeMouseGestureRecognizer();
void addGestureDefinition(const GestureDefinition &gesture);
void clearGestureDefinitions();
void addPoint(int x, int y);
void abortGesture();
private:
void recognizeGesture();
RingBuffer<Direction> directions;
GestureList gestures;
int minimumMovement2;
double minimumMatch;
bool allowDiagonals;
int lastX, lastY;
Direction lastDirection;
};
}; //end Gesture
#endif // REAL_TIME_RECOGNIZER_H